Sandbox.ModAPI

Sandbox.ModAPI.IMyConfigDedicated
Sandbox.ModAPI.IMyConfigDedicated.GetFilePath Sandbox.ModAPI.IMyConfigDedicated.Load Sandbox.ModAPI.IMyConfigDedicated.Save Sandbox.ModAPI.IMyConfigDedicated.Administrators Sandbox.ModAPI.IMyConfigDedicated.AsteroidAmount Sandbox.ModAPI.IMyConfigDedicated.Banned Sandbox.ModAPI.IMyConfigDedicated.GroupID Sandbox.ModAPI.IMyConfigDedicated.IgnoreLastSession Sandbox.ModAPI.IMyConfigDedicated.IP Sandbox.ModAPI.IMyConfigDedicated.LoadWorld Sandbox.ModAPI.IMyConfigDedicated.Mods Sandbox.ModAPI.IMyConfigDedicated.PauseGameWhenEmpty Sandbox.ModAPI.IMyConfigDedicated.Scenario Sandbox.ModAPI.IMyConfigDedicated.ServerName Sandbox.ModAPI.IMyConfigDedicated.ServerPort Sandbox.ModAPI.IMyConfigDedicated.SessionSettings Sandbox.ModAPI.IMyConfigDedicated.SteamPort Sandbox.ModAPI.IMyConfigDedicated.WorldName
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Sandbox.ModAPI.IMyControllerInfo
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Sandbox.ModAPI.IMyCubeBlock
Sandbox.ModAPI.IMyCubeBlock.CalcLocalMatrix(out VRageMath.Matrix, out string) Sandbox.ModAPI.IMyCubeBlock.CalculateCurrentModel(out VRageMath.Matrix) Sandbox.ModAPI.IMyCubeBlock.DebugDraw Sandbox.ModAPI.IMyCubeBlock.GetObjectBuilderCubeBlock([bool]) Sandbox.ModAPI.IMyCubeBlock.GetOwnerFactionTag Sandbox.ModAPI.IMyCubeBlock.GetPlayerRelationToOwner Sandbox.ModAPI.IMyCubeBlock.GetUserRelationToOwner(long) Sandbox.ModAPI.IMyCubeBlock.Init(Sandbox.Common.ObjectBuilders.MyObjectBuilder_CubeBlock, Sandbox.ModAPI.IMyCubeGrid) Sandbox.ModAPI.IMyCubeBlock.Init Sandbox.ModAPI.IMyCubeBlock.OnBuildSuccess(long) Sandbox.ModAPI.IMyCubeBlock.OnDestroy Sandbox.ModAPI.IMyCubeBlock.OnModelChange Sandbox.ModAPI.IMyCubeBlock.OnRegisteredToGridSystems Sandbox.ModAPI.IMyCubeBlock.OnRemovedByCubeBuilder Sandbox.ModAPI.IMyCubeBlock.OnUnregisteredFromGridSystems Sandbox.ModAPI.IMyCubeBlock.RaycastDetectors(VRageMath.Vector3, VRageMath.Vector3) Sandbox.ModAPI.IMyCubeBlock.ReloadDetectors([bool]) Sandbox.ModAPI.IMyCubeBlock.UpdateIsWorking Sandbox.ModAPI.IMyCubeBlock.UpdateVisual Sandbox.ModAPI.IMyCubeBlock.BlockDefinition Sandbox.ModAPI.IMyCubeBlock.CheckConnectionAllowed Sandbox.ModAPI.IMyCubeBlock.CubeGrid Sandbox.ModAPI.IMyCubeBlock.DefinitionDisplayNameText Sandbox.ModAPI.IMyCubeBlock.DisassembleRatio Sandbox.ModAPI.IMyCubeBlock.DisplayNameText Sandbox.ModAPI.IMyCubeBlock.IsBeingHacked Sandbox.ModAPI.IMyCubeBlock.IsFunctional Sandbox.ModAPI.IMyCubeBlock.IsWorking Sandbox.ModAPI.IMyCubeBlock.Max Sandbox.ModAPI.IMyCubeBlock.Min Sandbox.ModAPI.IMyCubeBlock.NumberInGrid Sandbox.ModAPI.IMyCubeBlock.Orientation Sandbox.ModAPI.IMyCubeBlock.OwnerId Sandbox.ModAPI.IMyCubeBlock.Position
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Sandbox.ModAPI.IMyCubeBuilder
Sandbox.ModAPI.IMyCubeBuilder.Activate Sandbox.ModAPI.IMyCubeBuilder.ActivateShipCreationClipboard(Sandbox.Common.ObjectBuilders.MyObjectBuilder_CubeGrid[], VRageMath.Vector3, float) Sandbox.ModAPI.IMyCubeBuilder.ActivateShipCreationClipboard(Sandbox.Common.ObjectBuilders.MyObjectBuilder_CubeGrid, VRageMath.Vector3, float) Sandbox.ModAPI.IMyCubeBuilder.AddConstruction(Sandbox.ModAPI.IMyEntity) Sandbox.ModAPI.IMyCubeBuilder.Deactivate Sandbox.ModAPI.IMyCubeBuilder.DeactivateBlockCreation Sandbox.ModAPI.IMyCubeBuilder.DeactivateCopyPaste Sandbox.ModAPI.IMyCubeBuilder.DeactivateShipCreationClipboard Sandbox.ModAPI.IMyCubeBuilder.FindClosestGrid Sandbox.ModAPI.IMyCubeBuilder.StartNewGridPlacement(Sandbox.Common.ObjectBuilders.MyCubeSize, bool) Sandbox.ModAPI.IMyCubeBuilder.BlockCreationIsActivated Sandbox.ModAPI.IMyCubeBuilder.CopyPasteIsActivated Sandbox.ModAPI.IMyCubeBuilder.FreezeGizmo Sandbox.ModAPI.IMyCubeBuilder.IsActivated Sandbox.ModAPI.IMyCubeBuilder.ShipCreationIsActivated Sandbox.ModAPI.IMyCubeBuilder.ShowRemoveGizmo Sandbox.ModAPI.IMyCubeBuilder.UseSymmetry Sandbox.ModAPI.IMyCubeBuilder.UseTransparency
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Sandbox.ModAPI.IMyCubeGrid
Sandbox.ModAPI.IMyCubeGrid.ApplyDestructionDeformation(Sandbox.ModAPI.IMySlimBlock) Sandbox.ModAPI.IMyCubeGrid.CalculateMergeTransform(Sandbox.ModAPI.IMyCubeGrid, VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.CanMergeCubes(Sandbox.ModAPI.IMyCubeGrid, VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.ChangeGridOwnership(long, Sandbox.Common.ObjectBuilders.MyOwnershipShareModeEnum) Sandbox.ModAPI.IMyCubeGrid.ClearSymmetries Sandbox.ModAPI.IMyCubeGrid.ColorBlocks(VRageMath.Vector3I, VRageMath.Vector3I, VRageMath.Vector3) Sandbox.ModAPI.IMyCubeGrid.ConvertToDynamic Sandbox.ModAPI.IMyCubeGrid.CubeExists(VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.FixTargetCube(out VRageMath.Vector3I, VRageMath.Vector3) Sandbox.ModAPI.IMyCubeGrid.GetBlocks(System.Collections.Generic.List, [System.Func]) Sandbox.ModAPI.IMyCubeGrid.GetBlocksInsideSphere(ref VRageMath.BoundingSphere) Sandbox.ModAPI.IMyCubeGrid.GetClosestCorner(VRageMath.Vector3I, VRageMath.Vector3) Sandbox.ModAPI.IMyCubeGrid.GetCubeBlock(VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.GetLineIntersectionExactAll(ref VRageMath.Line, out float, out Sandbox.ModAPI.IMySlimBlock) Sandbox.ModAPI.IMyCubeGrid.GetLineIntersectionExactGrid(ref VRageMath.Line, ref VRageMath.Vector3I, ref float) Sandbox.ModAPI.IMyCubeGrid.GridIntegerToWorld(VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.IsTouchingAnyNeighbor(VRageMath.Vector3I, VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.IsTrash Sandbox.ModAPI.IMyCubeGrid.MergeGrid_CopyPaste(Sandbox.ModAPI.IMyCubeGrid, VRageMath.MatrixI) Sandbox.ModAPI.IMyCubeGrid.MergeGrid_MergeBlock(Sandbox.ModAPI.IMyCubeGrid, VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.RayCastBlocks(VRageMath.Vector3, VRageMath.Vector3) Sandbox.ModAPI.IMyCubeGrid.RayCastCells(VRageMath.Vector3, VRageMath.Vector3, System.Collections.Generic.List, [VRageMath.Vector3I?], [bool]) Sandbox.ModAPI.IMyCubeGrid.RazeBlock(VRageMath.Vector3I) Sandbox.ModAPI.IMyCubeGrid.RazeBlocks(System.Collections.Generic.List) Sandbox.ModAPI.IMyCubeGrid.RazeBlocks(ref VRageMath.Vector3I, ref VRageMath.Vector3UByte) Sandbox.ModAPI.IMyCubeGrid.RemoveBlock(Sandbox.ModAPI.IMySlimBlock, [bool]) Sandbox.ModAPI.IMyCubeGrid.RemoveDestroyedBlock(Sandbox.ModAPI.IMySlimBlock) Sandbox.ModAPI.IMyCubeGrid.RemoveUsers Sandbox.ModAPI.IMyCubeGrid.UpdateBlockNeighbours(Sandbox.ModAPI.IMySlimBlock) Sandbox.ModAPI.IMyCubeGrid.WorldToGridInteger(VRageMath.Vector3) Sandbox.ModAPI.IMyCubeGrid.BigOwners Sandbox.ModAPI.IMyCubeGrid.GridSize Sandbox.ModAPI.IMyCubeGrid.GridSizeEnum Sandbox.ModAPI.IMyCubeGrid.IsStatic Sandbox.ModAPI.IMyCubeGrid.Max Sandbox.ModAPI.IMyCubeGrid.Min Sandbox.ModAPI.IMyCubeGrid.SmallOwners Sandbox.ModAPI.IMyCubeGrid.OnBlockAdded Sandbox.ModAPI.IMyCubeGrid.OnBlockOwnershipChanged Sandbox.ModAPI.IMyCubeGrid.OnBlockRemoved
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